This will add an additional 25% to your AA power. For your third slot, AA Guns Modification 3 is your next choice for an AA-ship.This will boost your secondary range and accuracy by 5% and your main battery range by 16% which is huge. Otherwise, you should be taking Artillery Plotting Room Modification 1. ![]() For your second slot, take AA Guns Modifaction 2 to increase your AA range by 20% if you want to be a flak-boat.This will make the chances of it happening absolutely miniscule. If you really hate detonations, you can alternatively take Magazine Modification 1. Even if you're specializing for anti-aircraft firepower, you're still a Battleship and increasing your main battery survival should be near paramount. For your first slot, take Main Armaments Modification 1.In addition, this build also adds to your agility, reducing your rudder shift time. This will provide extra range and extra DPS off of your AA guns. If you are selecting an AA build, you want the following choices to best optimize your firepower. The amount of free experience required to unlock her is prohibitively high and will nominally require clever use of premium time, consumables or simply spending money to acquire her.Wide 920m turning circle and 19.4s rudder shift time.Without the accuracy module, the Missouri is one of the least accurate ships in the game. Large base dispersion values coupled with a low muzzle velocity on her AP rounds.Poor torpedo defense with only a 25% reduction from hits.Bow is easily overmatched by the 460mm rifles of the Yamato.Extremely vulnerable citadel that sits high over the water.Available for "free" just by playing the game.Earns 50% more credits than a tier 8 Premium, 100% more than a tech-tree ship.Has the same Radar as the Tier 9 Baltimore-class Cruiser.For a Battleship her size, she's very fast at 33.0 knots.Very good anti-aircraft firepower, especially at medium range. ![]()
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